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Showing posts from February, 2012

Some iBooks Author Thoughts

I have been working in iBooks Author and finding it fairly good for basic tasks. However, the moment you want a bit extra from the program, it does fall short. Then again, the ePub 2 format also falls short in numerous areas. The ".iba" (iBooks) and ".epub" formats are nothing more than standard compressed "zip" files containing various folders and files of HTML, images, fonts, and more. The structures are well documented, but not simple to edit and update without a good tool. Let me acknowledge that some of the "problems" I experience with ePub/iBook formats are limitations that will require some re-imagining of the book format. The issues arise because eBooks in various formats are designed to allow the *reader* more control of content than the designer. The eBook concept is reader-centered, not designer centered. The reader can change orientation (portrait vs. landscape), magnification, typefaces, font sizes, and screen colors (inverse,

Learning to Program

Late last night I installed the update to Apple's OS X programming tool suite, Xcode 4. This summer, in my "free" time I intend to work my way through my old copy of Teach Yourself C and the several Objective-C books I own. While I do play with various languages and tools, from AppleScript to PHP, I've never managed to master Objective-C — which is something I want to do. As I've written several times, knowing simple coding techniques is a practical skill and one that helps learn problem solving strategies. Even my use of AppleScript and Visual Basic for Applications (VBA) on a regular basis helps remind me to tackle problems in distinct steps, with clear objectives from step to step. There are many free programming tools that students should be encouraged to try. On OS X, the first two tools I suggest to non-technical students are Automator and AppleScript. These tools allow you to automate tasks on OS X, similar to the batch files of DOS or the macros of Wor

The Publishing Revolution: Create Your Own E-Book

Visalia Direct: Virtual Valley February 6, 2012 Deadline March 2012 Issue The Publishing Revolution: Create Your Own E-Book Publish your book this year! Only a few years ago, “vanity presses” used such pitches to appeal to aspiring writers. For a fee, the vanity publishers would convert your manuscript into a reasonably nice book. Vanity publishers are nothing more than print brokers. Using a vanity publisher was expensive, but for some aspiring writers it was their last option. Many writers ended up with boxes of books in their garages and attics. Yet, I am writing this column to tell you that it is time to publish your book. Forget the vanity publishers and the small publishers that pass along many of the costs to writers. Publish your book as an e-book. It will cost you little (or nothing) and if you discover the book is popular, then you can consider an old-fashioned paper and ink book. Even writers with proven track records are leaving the traditional New York publ

Groups vs Individual Creativity

I have always preferred to work alone, despising group work. Apparently, I'm not the only person to realize group work is absolutely not better  than working alone:   http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?_r=1&pagewanted=all Pedagogically, I've always thought that groups allow students to avoid improving some skills. When I assign a group project, the best design student ends up doing the layout and design. Yes, that makes perfect sense and results in the best grade, but it doesn't help the student most in need of practice. Sure, we should play to our strengths on teams, but school is also about improving your weaknesses. We must balance letting students focus on their favorite tasks and skills against the need to get students to do what they don't realize they can do. Teams allow too many students to avoid work, while other students end up doing extra work. I want to work on my own, most of time, and that's

Creating eBooks with Free Tools

The future is digital, no matter how much we might resist. My wife and I will always be "book" readers. You know, those things that collect a bit of dust, take up space, and weigh a lot. There is and always will be something nice about the tactile act of reading a book. But, I've created ebooks and will publish many more in the years ahead. Lately, small groups have been asking if I would present on how to create an ebook. I can offer whatever training is needed for those interested, but the training isn't that involved. In fact, the new, easy-to-use tools are why so many of my colleagues in book and magazine design are losing their jobs. Too many of my friends and colleagues didn't make the transition to online publishing because the skills differ from those we needed in print. The publishing world is definitely changing. I posted an ebook with a very narrow audience on Amazon and sold over 1000 copies last year. For those of us with decades of experience i

Apple Needs to Change for Creative Pros

This complaint is aimed squarely at Apple. It needs to evolve as a company or risk losing its most loyal base: creative professionals. Apple must realize that power users, that small number of us willing to pay for any creative edge, cannot be surprised by the "Next Big Thing" at the end of the annual Worldwide Developers Conference (WWDC). We need a clear roadmap. No, we're not why Apple earns billions of dollars, but we influence other users. Our decisions lead others to embrace or reject technologies. I teach in the School of Communications and Information Systems at a university. Our school includes everything from "Media Arts" to "Computer Forensics" — it is an eclectic school, with a strong emphasis on rhetoric, communications, and technology. We train graphic designers, computer programmers, and English teachers. It's that eclectic. Our students will learn specific programs on a mix of Apple and Dell systems. Then, they will go off and