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Showing posts from January, 2012

The Fads We Follow

Those of us specializing in new media, digital composition, writing technology or whatever we might call our courses and research projects sometimes fall into the same idealistic fad-think as tech prognosticators. Remember interactive fiction? Our students don't. SecondLife? Not a single one of my university students has seen it or cares to see it. The list of gone and forgotten technologies seems endless. This week I made a reference to MySpace, something wildly popular only seven years ago among my composition students. Turns out, the MySpace of today is unpopular and doesn't even resemble the old version I knew. LiveJournal? Yahoo Groups? Don't even try to explain Usenet newsgroups or Internet Relay Chat. Remember AltaVista? GeoCities? Tripod? My students don't. In 1992, I operated a Fidonet BBS, first with WildCat and then RoboBoard. Boardwatch was a thick magazine. Internet meant dial-up at 2400 or 9600 baud. Does anyone say "baud rate" today? ...

eCheating: Students using high-tech tricks – USATODAY.com

This fall, I resorted to using "anti-plagairism" tools for the first time in at least six years. One reason for this is that what I had been teaching at the University of Minnesota didn't lend itself to plagiarism. My technical writing students had to design a new toy or board game, create a prototype, and develop a product pitch. It's hard to steal another person's LEGO project that uses randomly selected bricks. However, teaching a literature class I found that students either had problems with understanding citation norms or they simply assumed an instructor wouldn't check to determine if a passage was a copy-paste effort. I learned this is a great reason to have two mandatory drafts before a final paper, too. My department head and other colleagues were supportive and I'm now working on a reusable lesson module that will address citations. Student don't quite grasp that simply because you can copy-paste doesn't mean it is acceptable. ...